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Anti-tank: A limited class only available on certain maps with tanks on them, they use a large-caliber anti-tank rifle and anti-tank grenades to destroy enemy tanks.Also strictly better than Rifleman, their long-range scopes combined with their limited numbers make them best deployed to strike at valuable targets (such as commanders, squad leaders and machine gunners) instead of aiding frontline offense or defense with much greater risk to the individual. Marksman: A usually highly limited class, they use a bolt-action rifle with a scope (they can also use a semi-automatic rifle with a scope in some game modes) to shoot accurately from farther away, though they also have a pistol and anti-personnel grenades.Engineer: A very limited class containing some overlap with the Assault class due to also using a submachine gun, the Engineer's real unique advantage is the satchel charges they carry to destroy walls and defenses to aid their comrades' attacks, and their anti-tank grenades.The Elite Assault is a specific variation of the Assault being capable of getting an automatic rifle instead of just a sub-machine gun as well. Lacking accuracy at range, they rely on maneuvering and teamwork to get to the close distance they want to be at with the enemy. Their weapons' high fire-rate and decently large magazines easily give them the advantage of shooting first in close-combat and killing multiple enemies in quick succession. Assault and Elite Assault: A limited class, using a handheld automatic weapon and anti-personnel grenades, the Assault class seeks to close with enemies to engage.Elite Rifleman: A limited class, using a semi-automatic rifle and anti-personnel grenades, this is essentially strictly a superior version of the Rifleman class, with their higher fire-rate leaving them a more potent threat to more individuals at once and in closer combat.While their equipment isn't as impressive as other classes, a high-powered rifle bullet in one's torso will easily kill anyone, leaving them to still be feared regardless. Serving as the Jack-of-All-Stats, they aid more specialized members with whatever is needed - accurate covering fire, guarding flanks, providing more bodies into a capture zone and the like. Rifleman: Armed with a bolt-action rifle and anti-personnel grenades, this class is a filler one that always has a limit equal to the team's highest possible player count (in other words, really none).For Heroes of Stalingrad, these include (limits may vary based on the given map):.Character Class System: Present here, as with it's predecessor.When it depletes, your screen greys out making it impossible to see (and therefore shoot) very much past twenty feet and prevents you from zooming in and focusing while using iron sights. Break Meter: This game introduces a suppression meter shown for yourself.Therefore, speaking German or Russian will be of much use.
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Battle Epic: The single-player campaigns for both the Germans and the Soviets are depicted this way, complete with rousing speeches and epic music.Both can be driven by regular soldiers, carry up to half a dozen other soldiers, and carry mounted machine-guns that can be used.
RED ORCHESTRA 2 HEROES OF STALINGRAD TANK UPDATE
Awesome Personnel Carrier: An update implemented one for both the Soviets and the Germans, with the former getting a Lend-Lease Universal Carrier from the British, while the latter get the Sd Kfz 251 Ausf.Notably, the two factions have tanks which behave very differently. Classes in HoS are the same between the two factions, but there are minor differences in their equipment. The basic Soviet & German bolt-action rifles behave almost identically for balance reasons. Asymmetric Multiplayer: Downplayed here compared to Rising Storm.Anti-Armor: Anti-tank rifles and anti-tank grenades, which are provided only to specialized limited classes.